Posts Tagged ‘Wolfgang Baur’

A new episode of Table Top Babble is now up!

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James Introcaso chats with Wolfgang Baur, Steve Winter, and Dan Dillon of Kobold Press about worldbuilding in RPGs, designing new spells, and the upcoming Kickstarter for the Midgard Campaign Setting for 5th Edition D&D.

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A new episode of my podcast, The Round Table, is up on The Tome Show’s website.


I sit down with Wolfgang BaurJeff Lee, and Jim Groves of Kobold Press to discuss their ongoing Kickstarter for Demonic Cults & Secret Societies for 5th Edition D&D and Pathfinder and Kobold’s recent 5e adventure, Blood Vaults of Sister Alkava. This podcast was recorded on October 11, 2016.


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If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

A new episode of my podcast, The Round Table, is up on The Tome Show’s website.


I sit down with Adventurers League admins Robert AdducciGreg MarksTravis Woodall, and Claire Hoffman to discuss the Storm King’s Thunder season of D&D organized play. Then it’s an interview with Kobold Press’ Kobold-in-Chief Wolfgang Baur about the much anticipated release of the Tome of Beasts and the Book of Lairs. This podcast was recorded on July 28, 2016.


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DMs Guild pick of the episode: Pugilist Class


 



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If you like what you’re reading please follow me on Twitter, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

A new episode of my podcast, The Round Table, is up on The Tome Show’s website.

I sit down with Wolfgang Baur and Steve Winter of Kobold Press to discuss the chapter-by-chapter release of Deep Magic for fifth edition. Then it’s an interview with Ian Eller about his Kickstarter for the fictional game world of Strange Arcana. This podcast was recorded on June 29 and July 1, 2016.



Please rate and review The Tome Show on iTunes. It helps us a bunch.

Links:

If you like what you’re reading please follow me on Twitter, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!


James Introcaso sits down with the largest Round Table crew ever to talk about the Dungeons and Dragons fifth edition Open Gaming License and System Reference Document and the surprising new Dungeon Masters Guild. Topher Kohan, Dave Gibson, Rich Howard, Sam Dillon, Jeff Greiner, Liz Theis of Lone Wolf Development, Shawn Merwin of Encoded Designs, and Wolfgang Baur of Kobold Press talk about the big news. Included are two interviews, one with Nolan Jones of Roll20 and another with Robert Adducci of the Adventurers League to discuss how the announcement will affect their companies. They even touch on the Ravenloft leak and the announcement that Wizards of the Coast D&D team will not be at Gen Con. This podcast was recorded on January 12, 13, and 17, 2016.



I wanted to design one more monster to go with the theme of this month’s RPG Blog Carnival, “What Walks Into Town?” hosted by Scot Newbury over at Of Dice and Dragons. I have tons of baddies rolling around in my head and written down in the notepad app on my phone, but which one to choose? Luckily my friend, fellow blogger, designer, author, and artist Dave Gibson literally dared me to write this post. Check out Dave’s awesome webcomic and blog 5-Minute Workday.

It all started a few weeks ago when I had the pleasure and privilege of interviewing Wolfgang Baur, Kobold in Chief at Kobold Press, for The Round Table podcast about his Kickstarter for the Tome of Beasts and Book of Lairs. (Which you should absolutely checkout if you haven’t already because we’re talking over 300 new monsters for fifth edition Dungeons and Dragons plus a bunch of dungeons, digital maps and tokens ready for print-out and virtual tables, and a heck of a lot more.) We were discussing the various backer rewards and the highest tier allows a backer to name an entirely new monster and Kobold Press will stat that bad boy, put it in the Tome, and give it a home in the Book. I jokingly suggested to Wolfgang he might have to publish a book with a Giant Ice Cream Bunny if the right (or wrong depending on your perspective) person had the cash to throw at him. He laughed at the idea nervously and implied he hoped no one would take that suggestion seriously. Then we moved on and talked of alseideye golems, and bouda.

A week later the interview went live and I soon found myself withan amazing, life-altering series of direct messages on Twitter from that beautiful genius Dave Gibson (who is a frequent guest on The Round Table himself).

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That link he sent contains the art Dave created pictured below.

giant-icedcream-bunny

This challenge could not be ignored! Look at that thing. If you’re not terrified, then you’re more machine than human. So it is with Dave’s blessing and encouragement I introduce to you the giant ice cream bunny.

Giant Ice Cream Bunny

Few have been to the elemental Plane of Sweets. Even fewer have been to the plane’s Arctic Ice Cream Wastes. Fewer still have met one of the waste’s nightmarish hunters and lived to tell the tale.

Of course an adventurer need not travel across the planes to find a giant ice cream bunny. Conjuration spells meant to call friendly-by-comparison air, earth, fire, and water elementals sometimes go awry and connect to the Plane of Sweets, bringing forth unimaginable horror from a land so tasty.

Sweet on the Outside, Death on the Inside. When they’re laying in the wastes, ice cream bunnies blend in with the background, appearing to be another enormous pile of scooped confection. Yet when that frozen delight moves to form a 15-foot tall, two-ton, sprinkle-breathing, elemental rabbit with an angry cherry bomb atop its head, many soon learn the Ice Cream Wastes are not as delicious an adventure location as they seem.

Cold Fury. Giant ice cream bunnies despise other living creatures, particularly humanoids who are known to delight themselves by consuming frozen diary treats. The giant ice cream bunnies see killing and devouring humanoids as a kind of cosmic revenge that’s hardwired into their nature. Savage and unforgiving, the bunnies do not flee from battle and fight with every dying breath. They want to see all non-ice cream life devoured by ice cream.

Available in a Variety of Flavors. Giant ice cream bunnies come in various colors which reflect the flavor of their ice cream bodies and sometimes a single bunny is made a of variety of these flavors. All are equally deadly whether made up of pure vanilla bean or death by chocolate.

Giant Ice Cream Bunny

Huge elemental, chaotic evil

Armor Class 19 (natural armor)

Hit Points 206 (18d12 + 90)

Speed 50 ft.

STR

DEX

CON

INT

WIS

CHA

23 (+6)

14 (+2)

21 (+5)

12 (+1)

14 (+2)

8 (-1)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities cold, poison

Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 12

Languages Creamoran

Challenge 14 (11,500 XP)

Deliciously Cold. Whenever the bunny is hit by an attack or fails a saving throw that deals cold damage, it heals for the number of cold damage points dealt by the effect.

Ice Cream Headache. Whenever the bunny scores a critical hit with a melee attack, the target must succeed on a DC 18 Constitution saving or become paralyzed until the end of the ice cream bunny’s next turn.

Snow Walk. Difficult terrain composed of ice or snow doesn’t cost the bunny extra movement.

Sticky Aura. All ground within 10 feet of the bunny is difficult terrain.

Actions

Multiattack. The bunny makes three attacks: two with its slam and one with its bite.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 4 (1d8) cold damage.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 4 (1d8) cold damage.

Breath Weapons (Recharge 5-6). The bunny uses one of the following breath weapons.

Hot Fudge Breath. The bunny exhales scalding hot fudge in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.

Sprinkle Breath. The bunny exhales exploding rainbow sprinkles in a 60-foot cone. Each creature in the area must succeed on a DC 18 Constitution saving throw or become blinded for 1 minute. A creature who failed its saving throw can repeat the saving throw at the end of each of its turns, ending the blinded condition on a success.

Cherry Bomb. The bunny hurls the cherry atop its head up to 150 feet and it explodes in a 20-foot-radius sphere. Creatures in the area must make a DC 18 Constitution saving throw. Creatures who fail take 35 (10d6) cold damage and are stunned for 1 minute. Creatures who succeed take half damage and are not stunned. A creature who is stunned in this way can repeat the saving throw at the end of each of its turns, ending the stunned condition on a success. The bunny cannot use this ability again until it completes a long rest.

PDF

Would you like to have this ridiculous and horrifying monster in a PDF? Grab it below by itself or alongside the other monsters I’ve created on this blog.

Giant Ice Cream Bunny

All Monsters

If you don’t want to grab them now, but decide you want the PDFs at a future date, head on over to the Free Game Resources section of this site where the documents will live along with magic items, backgroundsD&D fifth edition rules modulesspellsadventures, and more created by yours truly.

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!

A new episode of my podcast, The Round Table, is up on The Tome Show’s website.


I sit down with Wolfgang Baur, Kobold in Chief of Kobold Press to talk about the company’s Kickstarter for the Tome of Beasts and the Book of Lairs for fifth edition. These awesome offerings are already funded, but the Kickstarter is still going strong so get yours now. This podcast was recorded on October 6, 2015.

Please rate and review us on iTunes, it helps a boat load!

If you like what you’re reading please follow me on Twitter, check out my other podcasts, Bonus Action and Gamer to Gamer, tell your friends, and/or leave me a comment and let me know you think. Thanks!


I sit down with Wolfgang Baur, Kobold in Chief of Kobold Press to talk about the recently released Midgard Heroes for 5th EditionSteven Helt, cofounder of the Four Horsemen to talk about Phase III of his company’s development, and Liz Theis of Lone Wolf Development to talk about Hero Lab‘s new Pathfinder Class Packs. This podcast was recorded on September 9, 10, and 11, 2015.

Four Horsemen Official Site (launches October 1st)

If you like what you’re reading please follow me on Twitter, check out my other podcasts, Bonus Action and Gamer to Gamer, tell your friends, and/or leave me a comment and let me know you think. Thanks!


I sit down with Wolfgang Baur, Kobold in Chief of Kobold Press about his upcoming visits to PaizoCon and North Texas RPG Con as well as his upcoming events at Gen Con. Then we talk about Wolfgang Baur’s wish for a fifth edition Dungeons and Dragons OGL and all the awesome products he has planned once (if) it launches. Spoiler alert – fifth edition Midgard Campaign Setting is liberally spoken about. This podcast was recorded on June 17, 2014.

Please rate and review us on iTunes, it helps a boat load!

Links:

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!

I sit down with Dave Gibson, Wade Kemper, Enrique Bertran, and Chris Dudley to discuss some optional d20 Modern mods for fifth edition Dungeons and Dragons as well as a Chris Perkins confirmed update to the Forgotten Realms. Then it’s an interview Wolfgang Baur of Kobold Press and Steven Helt of the Four Horsemen about their currently live Kickstarter for the Advanced Races Compendium for the Pathfinder Roleplaying Game. This podcast was recorded on April 28 and May 1, 2015.

Please rate and review us on iTunes, it helps a boat load!

Links:

If you like what you’re reading please follow me on Twitter, check out my other podcasts, Bonus Action and Gamer to Gamer, tell your friends, and/or leave me a comment and let me know you think. Thanks!