Posts Tagged ‘pregenerate characters’

I’m gearing up for my own con with about 15 other friends where I will introduce them to Mutants and Masterminds. If you’ve never played the game before, I highly recommend it. It’s ridiculously fun! The folks at Green Ronin have created a versatile, explosive system that can be used for big, action-packed set piece encounters, or be used to tell a grittier, lower-powered super tale. There’s just one problem. Making a character takes a long time!

Character Creation in Mutants and Masterminds

When you’re playing an extended game over multiple sessions, a long character creation process isn’t a bad thing. You can make a whole night of it with your players while you build heroes and the world! For a one-shot with new players, I just want to hit the ground running. Especially when we have only a few hours to play before we all rotate tables to play a new game.

Character creation in Mutants and Masterminds takes a while, especially if you’re not used to making a character in a classless system, like many of my friends. In order to create versatile heroes, Green Ronin threw out classes and instead allows 150 points to be spent on abilities, skills, advantages, powers, and equipment during character creation. There are tons of options so you can make exactly the hero you want. Not a bad thing but not great for a one-shot.

Luckily the book comes with ten templates for heroic archetypes. Want to play a Batman-style hero with no superpowers, but great investigative skills, sweet martial arts moves, and awesome equipment? The crime fighter is for you. Want flight, strength, and invulnerability a la Superman? Check out the paragon. Want to cast spells like Dr. Strange? Try the mystic.

This is a great jumping off point, but many of the templates still have choices to make that can take an hour or longer to figure out if you’ve never played the game (looking at you mystic template). The templates could also do a better job finishing some of the math for you and providing DCs and bonuses for abilities.

How I Made the Pregens

The pregens below were formed using the templates in the book. All I did was make decisions where they were required to be made, assigned complications for characters, and did a little bit of the math so a new player can jump right in. Normally I’d want the players to make the decisions for their own characters but with such limited time I’d rather we play than have them make choices in a system they’ve never tried.

The pregens below were chosen based on the heroic archetypes my players wanted to play. I sent them an email listing the archetypes with an example hero and the five they chose were energy controller, mystic, powerhouse, psychic, and speedster.

  • Battlesuit (Iron Man)
  • Construct (Cyborg)
  • Crime Fighter (Batman)
  • Energy Controller (Human Torch)
  • Gadgeteer (Gear from Static Shock or Lucius Fox if he used the tech he made)
  • Martial Artist (Black Widow)
  • Mimic (Takes the powers of others they can see… this one will require HOMEWORK and is more complicated… like Peter Petrelli from Heroes)
  • Mystic (Dr. Strange)
  • Paragon (Superman)
  • Powerhouse (Thing)
  • Psychic (Jean Grey)
  • Shapeshifter (Mystique… but can become other creatures beyond humanoids)
  • Speedster (Flash)
  • Warrior (Aquaman, Hercules)
  • Weapon Master (Hawkeye, Deadpool, Punisher)

Here’s The Pregens!

Pregens for Power Level 10 heroes are below. Feel free to grab them now or head over to the Free Game Resources section of this site and grab them anytime.

Energy Controller PL 10

Mystic PL 10

Powerhouse PL 10

Psychic PL 10

Speedster PL 10

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I love Shadow of the Demon Lord. Game designer Rob Schwalb has put together an amazing RPG with fun, easy-to-learn rules. At first glance this appears to be a simple dark fantasy tabletop RPG (which would be awesome by itself), but read beyond the table of contents and you’ll find it’s a deliciously wicked world of rules that twists tropes and archetypes you know well into something original and different.

You can hear more about Shadow of the Demon Lord in the Gamer to Gamer podcast I recorded with Rob back in March when his (super duper successful) Kickstarter launched. Since then he’s published the core rulebook and a ton of adventures by many amazing designers you can buy.

I have a very busy week this week and one reason is because I’m preparing to run my first ever game of Shadow of the Demon Lord with some players this Saturday. While we’re all seasoned with years of Dungeons and Dragons experience this will be their first time playing Rob’s game as well. We’re also limited on time, so as simple as Shadow of the Demon Lord’s character creation is, I went looking for pregens online. I couldn’t find any so I decided to make my own. I figured since I was going to make them, I might as well share them with you! Now they do exist online.

Starting characters (level 0) in Shadow of the Demon Lord only have an ancestry so these were easy to whip up. Still if you’re in a crunch go ahead and grab them. Look forward to Thursday when I’ll post up some level 1 versions of these bad boys!









Changeling Magician Level 1

Clockwork Warrior Level 1

Dwarf Priest Level 1

Goblin Rogue Level 1

Human Priest Level 1

Orc Warrior Level 1


Changeling Magician Witch Level 3

Clockwork Warrior Fighter Level 3

Dwarf Priest Paladin Level 3

Goblin Rogue Thief Level 3

Human Priest Cleric Level 3

Orc Warrior Berserker Level 3


Changeling Magician Witch Technomancer Level 7

Clockwork Warrior Fighter Weapon Master Level 7

Dwarf Priest Paladin Healer Level 7

Goblin Rogue Thief Acrobat Level 7

Human Priest Cleric Astromancer Level 7

Orc Warrior Berserker Brute Level 7

More Shadow of the Demon Lord pregens to come!

Hey if you want more RPG goodness, check out the Free Game Resources section of this site. You can find a lot of fifth edition D&D resources there like backgroundsmagic items, monstersD&D fifth edition rules modulesspellsadventures, and more created by yours truly.

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