Posts Tagged ‘elemental’

Hey everyone! I just released another new product on the DMs Guild. Greater & Elder Elementals is now available as a pay what you want product! This product features Huge-sized greater (CR 8) and Gargantuan-sized elder (CR 12) elementals for your game. These larger higher level elementals existed in older editions of the game. I took it upon myself to convert them for fifth edition D&D. It was very easy to do, but if you want to save yourself some time, go ahead and download the PDF for free. You can grab my other pay what you want products while you’re there – 15 New Backgrounds, Catastrophic Dragons, and Archons. Do me a favor. Please check them out and rate them! Honestly good feedback is worth more than some cashola at the moment, so please download them for free if you like and let me know what you think!

Greater&ElderElementals_Introcaso_20160201_Cover

This free PDF on the DMs Guild is also an excuse to talk about my latest article in EN5ider!

My third published Epic Threats article, “Epic Threats: Elementals,” is currently available through EN World EN5ider. Morrus, EN World King, and his team are awesome and have been putting out great fifth edition content and they have a whole catalogue of stuff still to come. I definitely recommend you check out the work over there. My other articles, “Give Chase,” “Get Sick,” “Epic Threats: NPCs,” and “Epic Threats: Goblinoids and Orcs,” are available over there as well and ready to make chases in your game awesome. This latest article has a new and improved Wizards of the Coast style monster stat block!

I’ve been running a fifth edition game for almost a year and it’s clear to me that there aren’t enough high challenge rating monsters to provide me with the variety of combat encounters I like to have at my disposal. Yes, bounded accuracy lets me use the old standbys far after the PCs’ level is much higher than the bugbear’s CR. I just need to keep adding bugbears… but combat with a lot of baddies is slow and can become a grind. That’s not the kind of variety I’m looking for.

That’s why I submitted a series of monster articles to EN World EN5ideran online magazine which publishes content for the fifth edition of the world’s most popular tabletop roleplaying game. The first of those articles, “Epic Threats: High Level NPCs,” presents five new NPCs with challenge ratings of 11 and above to add to your game. The second, “Epic Threats: Goblinoids and Orcs,” provides five more baddies to bring into your high level games! These are (obviously) of the more goblin and orc variety. The latest and last article, “Epic Threats: Elementals,” gives you some awesome high level elementals (the Steam, Storm, Smoke, Sand, Mud, and Magma varieties).

I have to say, if you’re playing fifth edition and craving more content, EN5ider is a great place to get it. I’m not just saying that because I’ve now written for them five times. You get one short adventure a month plus another three articles with advice on running chases, new diseasesnew druid circles, creating puzzles, and so much more. You get all that for $2 a month. If you don’t want the adventure, you can still score the articles for $1 a month. That’s less than a bottle of water in most places. The articles are of a great quality and EN World creator, Russ Morrissey, writes several of the best. You can grab some sample articles and an adventure for free so check it out.

I also have to give a super special shoutout to EN5ider editor, James J. Haeck. He’s brilliant, creative, and a blast to work with. Every letter that man touches becomes better for it and this series of articles would be a lot worse without his hard work.

If you like what you’re reading please follow me on Twitter, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

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Just a quick post here to let you all know that my third published Epic Threats article, “Epic Threats: Elementals,” is currently available through EN World EN5ider. Morrus, EN World King, and his team are awesome and have been putting out great fifth edition content and they have a whole catalogue of stuff still to come. I definitely recommend you check out the work over there. My other articles, “Give Chase,” “Get Sick,” “Epic Threats: NPCs,” and “Epic Threats: Goblinoids and Orcs,” are available over there as well and ready to make chases in your game awesome. This latest article has a new and improved Wizards of the Coast style monster stat block!

I’ve been running a fifth edition game for almost a year and it’s clear to me that there aren’t enough high challenge rating monsters to provide me with the variety of combat encounters I like to have at my disposal. Yes, bounded accuracy lets me use the old standbys far after the PCs’ level is much higher than the bugbear’s CR. I just need to keep adding bugbears… but combat with a lot of baddies is slow and can become a grind. That’s not the kind of variety I’m looking for.

That’s why I submitted a series of monster articles to EN World EN5ideran online magazine which publishes content for the fifth edition of the world’s most popular tabletop roleplaying game. The first of those articles, “Epic Threats: High Level NPCs,” presents five new NPCs with challenge ratings of 11 and above to add to your game. The second, “Epic Threats: Goblinoids and Orcs,” provides five more baddies to bring into your high level games! These are (obviously) of the more goblin and orc variety. The latest and last article, “Epic Threats: Elementals,” gives you some awesome high level elementals (the Steam, Storm, Smoke, Sand, Mud, and Magma varieties).

On Tuesday I’ll be posting a companion piece to go with the article on this blog so stay tuned!

If you like what you’re reading please follow me on Twitter, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

UPDATE: The statistics for these catastrophic dragons have been moved, but fear not! You can now grab them in a totally awesome Pay What You Want PDF on the DMs Guild.

Few disasters work as quickly and devastatingly as a tornado. The terror of these catastrophes can be seen in movies like Twister and The Wizard of Oz, but the true horror is even worse as seen in real life articles and news reels. When it comes to disasters, tornadoes strike fast and without warning. The same happens when a tornado dragon rolls through town. It isn’t looking to chat or for treasure. It’s looking to kill.

Quick Recap

If you haven’t been following the blog, I’ve been busy converting the fourth edition D&D catastrophic dragons to fifth edition mechanics. So far I’ve done the typhoon, blizzard, earthquake, and volcanic dragons. I’m hoping to get feedback on these baddies from you all and then I’ll add them to the Free Game Resources section of this site. Anyway here’s my story for catastrophic dragons in fifth edition, pulled from earlier posts.

Catastrophic dragons were once chromatic dragons who desired more than a hoard and a lair. For while others stole and hid from the humanoids over whom they claimed superiority, these dragons knew that all other life in the multiverse should be bowing to their will. Power is a far greater reward than any material possession and as the smartest and strongest in the land, dragons deserved to be in charge. Any thought other than this was impractical and stupid. These dragons tried to convince their brethren to leave their caves and make the humanoids submit to their will.

The other chromatic dragons did not like this sudden interest in the affairs of lesser beings and so with greater numbers they did come together. They banished their radical kin to the elemental planes. For hundreds of years these rebellious chromatic dragons were locked in seas of fire, ice, wind, and stone. Those who did not die were shaped by elemental forces and remade into catastrophic dragons.

Each trapped catastrophic dragon has its imprisonment tied to the soul of a chromatic dragon on the material plane. If one of these gatekeeper chromatic dragon should die before it can pass the responsibility onto another, the catastrophic dragon can leave the plane of its imprisonment and wreak havoc on the world.

Catastrophic dragons once wanted to dominate all life in the multiverse. After years of suffering the harsh terrain of the elemental planes, their minds are warped and they desire only to kill all those inferior to them, especially chromatic dragons whom they hate above all others.Their memories are long and catastrophic dragons do not forget their betrayal at the hands of their kin. If they escape their bonds, they may keep a hoard, but usually only for the purpose of attracting other dragons and killing them.

Tornado Dragons

Screen Shot 2014-12-03 at 12.38.07 PM A solid mass of tearing, howling wind creates the body of the tornado dragon. Its form is constantly moving, and the dragon itself can barely sit still. If one comes across a calm tornado dragon, be wary indeed! For surely their rage is approaching a boiling point which cannot be contained.

Restless Rage. Tornado dragons are constantly on the move in search of something new to destroy. Being idle gives them time to reflect on their pain and suffering in the elemental planes, and they distract themselves with their labor of devastating all life. Tornado dragons use every ounce of energy they have wreaking havoc on the world and then retire to their lairs for long periods of time to rebuild their energy and heal their wounds. During these rests, the rage boils in tornado dragons’ hearts and it is only a matter of time before they explode forth, eager to ravage the land once again.

Angry Liberators. More so than any other catastrophic dragon tornado dragons are driven to find gatekeeper chromatic dragons and slay them to free their catastrophic brothers. Often while resting they perform divination rituals to find the closest gatekeeper chromatic dragons. These rituals determine which direction their next swath of destruction will travel.

A Tornado Dragon’s Lair

Tornado dragons prefer to be outside wreaking havoc and destruction as often as possible but they do claim lairs as sanctuaries where they can rest and heal. Usually a tornado dragon’s lair is great ruined structure, possibly destroyed by the dragon itself. Pyramids, arenas, castles, and palaces are the kind of enormous ruin a tornado dragon might claim. They prefer structures on wide open flat planes. The ruins are concealed with illusion magic, and guarded by elemental creatures.

The inside of a tornado dragon’s lair is littered with all manner of magic and mechanical alarms which can alert the dragon to an intruder’s presence. If the dragon is inclined, it will seek out the intruder itself to fight in the halls, or it may trigger one of its devious traps, which often involve the collapsing of a room, or the entire floor of a structure.

When the dragon does face foes in its lair, it prefers to confront them in an area with plenty of space, to make the most of its catastrophic aura. These open spaces often have flimsy barriers, made to look sturdy. Intruders may hide behind these barriers, thinking themselves safe right before the dragon’s wind rips it apart exposing them.

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends, share this blog post, and/or leave me a comment and let me know you think. Thanks!

UPDATE: The statistics for these catastrophic dragons have been moved, but fear not! You can now grab them in a totally awesome Pay What You Want PDF on the DMs Guild.

On Tuesday, I gave you all a glimpse at my first attempt at creating one of fifth edition D&D versions of the fourth edition catastrophic dragons. If you want to go back and checkout that post you can read all about the blizzard dragon. I’m welcoming any and all feedback before I add these baddies to the Free Game Resources section of this site, so if you’re interested, please go check it out and let me know what you think!

A Quick Recap

Now some of you may have missed fourth edition, catastrophic dragons, and/or the post before this. If you’re wondering what they are and what my vision is for them, I’ve pulled an excerpt from Tuesday’s post below. If you’re already caught up, feel free to skip to the next section of this post.

Catastrophic dragons were once chromatic dragons who desired more than a hoard and a lair. For while others stole and hid from the humanoids over whom they claimed superiority, these dragons knew that all other life in the multiverse should be bowing to their will. Power is a far greater reward than any material possession and as the smartest and strongest in the land, dragons deserved to be in charge. Any thought other than this was impractical and stupid.

These dragons tried to convince their brethren to leave their caves and make the humanoids submit to their will. The other chromatic dragons did not like this sudden interest in the affairs of lesser beings and so with greater numbers they did come together. They banished their radical kin to the elemental planes. For hundreds of years these rebellious chromatic dragons were locked in seas of fire, ice, wind, and stone. Those who did not die were shaped by elemental forces and remade into catastrophic dragons.

Each trapped catastrophic dragon has its imprisonment tied to the soul of a chromatic dragon on the material plane. If one of these gatekeeper chromatic dragon should die before it can pass the responsibility onto another, the catastrophic dragon can leave the plane of its imprisonment and wreak havoc on the world.

Catastrophic dragons once wanted to dominate all life in the multiverse. After years of suffering the harsh terrain of the elemental planes, their minds are warped and they desire only to kill all those inferior to them, especially chromatic dragons whom they hate above all others.Their memories are long and catastrophic dragons do not forget their betrayal at the hands of their kin. If they escape their bonds, they may keep a hoard, but usually only for the purpose of attracting other dragons and killing them.

Earthquake Dragons

Mighty earthquake dragons appear to be hewn from great craggy mountains. Their skin looks like tightly packed boulders and their muscle is stone, with piercing, bright eyes which promise hate and death. Those who dare to get close enough to an earthquake dragon can see its entire being quivering with rage and elemental energy.

Blunt and Brawn. Short on patience for even their own kin earthquake dragons are always one wrong look or comment away from a murderous outburst. They have no time for lies or manipulation. Those who are in the dragon’s way will be destroyed. The dragons rely on fear of their power to get the job done when they do work with minions, which is not often. Any who work with earthquake dragons know eventually their rage and hatred for all non-elemental life wins out. Partnerships with these beasts are short-lived and end in murder.

Everything Must Die. It is said that earthquake dragons carry such rage in their hearts and they barely care for their own lives. Even in battle their attitude is grim, and they fight to the bitter end, destroying all that they can with their very last breaths. The anger they feel is compounded with the pain at being stuck in the Elemental Plane of Earth, constantly crushed and claustrophobic. Once free, most can only think about how they must inflict the same crushing anguish upon all living things.

An Earthquake Dragon’s Lair

Earthquake dragons make their lairs underground in mazes of tight, twisting tunnels in which they can trap intruders with a well-placed collapse. Amidst these tunnels are usually huge caverns where a dragon and its elemental minions might confront threats head on. Earthquake dragons tend to leave their kills wherever they happen to fall, letting them serve as warnings and signs of the dragon’s might to any who dare enter.

The entrance of an earthquake dragon’s lair is usually deep within a canyon or fissure filled with all manner of elemental guardians. The entrance of the lair is often blocked by a collapse which the earthquake dragon can easily clear, but serves as a more difficult obstacle for smaller creatures. Sometimes earthquake dragons will block several tunnels, most of which are decoys meant to throw off any would-be heroes. These decoy tunnels end in dead ends.

Earthquake dragons lack finesse and prefer to face any threat directly, using all their brawn. They normally face threats in large rooms with plenty of loose rock structures they can topple over to hinder foes. Earthquake dragons rarely form an escape plan. Their rage forces them to fight until the bitter end.

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends, share this blog post, and/or leave me a comment and let me know you think. Thanks!

UPDATE: The statistics for these catastrophic dragons have been moved, but fear not! You can now grab them in a totally awesome Pay What You Want PDF on the DMs Guild.

I loved a lot of things in fourth edition Dungeons and Dragons. The balance, the monster stat blocks, the warlord class, the shardmind race, and more. While that edition has been panned for many worthy and unworthy reasons, it created some of my favorite beasties ever – the catastrophic dragons.

It’s no surprise we didn’t see the blizzard, earthquake, and volcanic dragons in the fifth edition Monster Manual. The book already has over thirty pages of draconic goodness between the chromatic and metallic dragons. Still, you know what the great thing about TRPGs is? We can, nay, we are encouraged to create things on our own for our games. Well I thought I’d share my version of the catastrophic dragons with you over the next week or so for feedback and use in your own game. Once I’m happy with it and after reading your feedback, I’ll put these bad mamma jammas on the Free Game Resources section of this site!

But First, a Shoutout!

I probably wouldn’t be writing this post if it weren’t for this month’s RPG Blog Carnival theme of races, chosen by John Four over at Roleplaying Tips. Now I know by races John means PC races, but I’m going to write about a few new races of dragons! I want to use these baddies in my Exploration Age campaign, so here I’ve given them a story that should work in most game worlds in case you want to use them in yours too.

Crafting the Story

When you look at the catastrophic dragons description in the Monster Manual 3 for fourth edition, you learn these beasts are tied to primordials and the Dawn War. Essentially once Io died, some chromatic dragons were all like, “Tiamat’s my jam!” and the metallics were all righteous and like, “Bahamut’s the shiz, brah.” Some dragons, though, were like, “Both ya’ll cray. Those gods are selfish and weak.” These dragons went to the side of the primordials, seeking protection from the chromatic and metallic dragons who were all, “Say what? Now you gots to die for talking smack about our gods.” The primordials hid away these naysayer dragons in the furthest reaches of the Elemental Chaos, where they were reforged in elemental forces and became the catastrophic dragons. They hate pretty much everything that isn’t an elemental and want to watch the world be torn apart by these forces.

It’s a good story, but not all campaign settings fit that mold so I want something that can work a little more generally. This includes the world of Exploration Age, which has no Dawn War in its history. My idea for a story is below, which borrows from the original tale above.

It was around this time monsters got really great in fourth edition.

The History of Catastrophic Dragons

Catastrophic dragons were once chromatic dragons who desired more than a hoard and a lair. For while others stole and hid from the humanoids over whom they claimed superiority, these dragons knew that all other life in the multiverse should be bowing to their will. Power is a far greater reward than any material possession and as the smartest and strongest in the land, dragons deserved to be in charge. Any thought other than this was impractical and stupid.

These dragons tried to convince their brethren to leave their caves and make the humanoids submit to their will. The other chromatic dragons did not like this sudden interest in the affairs of lesser beings and so with greater numbers they did come together. They banished their radical kin to the elemental planes. For hundreds of years these rebellious chromatic dragons were locked in seas of fire, ice, wind, and stone. Those who did not die were shaped by elemental forces and remade into catastrophic dragons.

Each trapped catastrophic dragon has its imprisonment tied to the soul of a chromatic dragon on the material plane. If one of these gatekeeper chromatic dragon should die before it can pass the responsibility onto another, the catastrophic dragon can leave the plane of its imprisonment and wreak havoc on the world.

Behavior of Catastrophic Dragons

Catastrophic dragons once wanted to dominate all life in the multiverse. After years of suffering the harsh terrain of the elemental planes, their minds are warped and they desire only to kill all those inferior to them, especially chromatic dragons whom they hate above all others.Their memories are long and catastrophic dragons do not forget their betrayal at the hands of their kin. If they escape their bonds they may keep a hoard, but usually only for the purpose of attracting other dragons and killing them.

Blizzard Dragons

Blizzard dragons appear almost wraith-like. These creatures have thin hides of ice-covered snow which crackles and mists with elemental energy. Their eyes glow white and their frozen bones are visible through the tightly packed snow around their joints.

Cold and storm follow a blizzard dragon wherever it goes. As one approaches the weather turns bitter and windy as snow heralds the blizzard dragon’s arrival.

Planners and Schemers. Blizzard dragons are the most level-headed of the rage-filled catastrophic dragons. This is not to say they are without anger, but they are more likely to work with other elemental creatures and formulate a plan before battle, rather than simply relying on their might to kill everything in sight.

Friend of the Undead. Blizzard dragons have been known to work alongside undead. They recognize in undead the same hatred for life and the desire to destroy and use that to mutual benefit for as long as a partnership will allow.

A Blizzard Dragon’s Lair

Where other dragons carve lairs out of the earth, blizzard dragons often build theirs out of ice and packed snow, creating elaborate, twisting mazes with slick floors and walls. From the outside this mass of tunnels looks almost like an enormous forgotten ball of clear yarn.

These passages are riddled with holes, so the sleet can still pelt the dragon’s enemies as they move through its home. The wind can carry the scent of intruders to the dragon deep within. The tunnels often take sudden turns or dips, creating slick, icy slides which take the dragon’s enemy into some perilous trap.

Legendary blizzard dragons often build their personal chambers with deep pits and ice spiked floors into which they move their enemies using their Catastrophic Aura. Blizzard dragons are crafty. As their aura grows they might cling to the walls or ceiling to use it to its fullest effect. They always have a secret escape tunnel in case events go awry, hidden by a thin sheet of ice and snow.

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends, share this blog post, and/or leave me a comment and let me know you think. Thanks!