Posts Tagged ‘Cleric’

Last week I unveiled my plan to make Enora my first fully published world. In that same announcement, I showed off a new player character race, the dwiefling. This week, I have a new cleric domain to share – Darkness.

Avos is the god of darkness worshipped by the dwarves and tieflings of Redwind, but you can use this domain for clerics who worship any deity associated with darkness, night, or secrets. I know that the first gods that spring to mind are evil: Lolth, Shar, The Shadow, Tharizdun, and Vecna immediately come to mind. That’s not the only way to play this though. There’s plenty of non-evil deities associated with darkness (just look at this real-world list). Different arguments can be made for Elistraee, Mask, Moradin, Selûne, Celestian, Wee Jas, The Traveler, and The Blood of Vol. Avos falls into this camp. His faithful seek comfort and safety in darkness and trust in the unknown.

So it is without further adieu that I present the Darkness domain. Please provide feedback as I consider these new items to be in playtest mode!

Darkness Domain

The Darkness domain focuses on what is hidden, both physically and within one’s soul. Followers of darkness gods depend on these deities to keep secrets concealed and loved ones safe in the darkness. These are powers many pray to just before they go to sleep so that they might wake again. Subterranean cultures in particular hold this domain in high regard, since they live in darkness. The gods of this domain are often depicted as hooded or concealed figures that sometimes lack form. Some of the gods are referred to as gods of night, dark magic, or secrets.

Darkness Domain Spells
Cleric Level Spells
1st sanctuary, sleep
3rd darkness, darkvision
5th fear, nondetection
7th black tentacles, phantasmal killer
9th dream, mislead
Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Favor in Darkness

Also starting at 1st level, you gain blindsight to a range of 15 feet.

Channel Divinity: Clinging Darkness

Starting at 2nd level, you hurl a shadow at one creature you can see within 30 feet of you as an action. That creature must succeed on a Constitution saving throw or become fully bound in the shadow for 1 minute. While bound in the shadow the creature is blinded and restrained. It can repeat the saving throw each time it takes damage, or on its turn as an action, ending the blinded and restrained conditions on a success.

Superior Favor in Darkness

Starting at 6th level, your blindsight increases to a range of 30 feet.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold or necrotic damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

Darkness Savant

At 17th level, your blindsight increases to a range of 60 feet. In addition, targets of your clinging darkness take 4d6 cold damage and 4d6 necrotic damage when they first become bound in the shadow by failing a Constitution saving throw. This damage does not allow them to repeat their saving throws.

If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

Advertisements

A new episode of my podcast, The Round Table, is up on The Tome Show’s website.


the-tome-show-round-table


I sit down with Alex Basso, Ginny Loveday, and Round Table newbie Gregg Lauer to talk about the bard, cleric, and druid Unearthed Arcana articles. Then it’s an interview with game designer Mike Myler about his ongoing Kickstarter for Hypercorps 2099: Wastleland. This podcast was recorded on November 30 and December 1, 2016.


Please rate and review The Tome Show on iTunes. It takes 30 seconds and helps us a bunch.


Open Gaming Store Pick of the Episode: Howl at the Moon


DMs Guild Pick of the Episode: Complete Adventures of M.T. Black


Links:

The Tome Show on Facebook

Have Spellbook, Will Travel

Southern Connecticut D&D Meetup

Winter Fantasy

Hypercorps 2099

Mists of Akuma

mikemyler.com


If you like what you’re reading please follow me on Twitter, like World Builder Blog on Facebook, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!


I sit down with Andrew Kane, Vegas Lancaster, Topher Kohan, and Greg Blair to discuss the recent announcement that virtual table Fantasy Grounds will now sell officially licensed Dungeons and Dragons products and an Unearthed Arcana article about modifying fifth edition D&D classes which also provides a favored soul sorcerer build and a ranger without spells. This podcast was recorded on April 16, 2015.

Please rate and review us on iTunes, it helps a boat load!

Links:

If you like what you’re reading please follow me on Twitter, check out my other podcasts, Bonus Action and Gamer to Gamer, tell your friends, and/or leave me a comment and let me know you think. Thanks!

If you can’t see something how do you know it is real? I think this is a question often asked of scientists and clergy alike. This question is also a central point of today’s post. In Exploration Age no creatures interact directly with the gods. They do not walk amongst the mortals and there is more than one religion. Each religion conflicts with the others, for each has its own myths about the creation of the world, life, and the afterlife. They cannot all be correct. The world has atheists and agnostics who question the existence of gods all together.

Now I know some of you are already saying, “How could there be atheists in a world where clerics and paladins are granted divine magic from gods?” Well first I might say you can read the Dungeon Master’s Guide to get some pretty good answers to that question. If those answers don’t please you, take a look at the excerpt from the Exploration Age Campaign Guide below to get an overview of divine magic and religions in the world.

These gods are a little different than what you know… but also not!

Absent Gods

On Canus the gods do not walk the earth. They have not been found in any of the accessible planes of existence. They do not communicate directly with their clerics or worshippers. Different religions have myths about their gods and the world contrary to the stories of others. This leads some to question if there are actually any gods at all.

Many religious folk in the land point to the magic of clerics and paladins as proof of their gods’ existence. Naysayers point to non-religious magic users like rangers, druids, and bards. These doubters claim the magic of the clergy comes from the same place as the magic of other classes and that no gods are involved at all. There is no concrete proof this magic comes from the gods, but those with faith cast out the word of atheists.

Religions of Canus

Below is an overview of the most common religions in Canus. Other religions exist. Many evil cults worship mighty fiends, monsters may revere an original creator God or mighty bloodline, and others may dedicate themselves to the spirits of family ancestors or the essence of an ideal like good or law. GMs should feel free to create their own religions or borrow from other settings as they choose and bring them into the world by adding them to the cannon of religions or replacing one or more of the ones below.

Destianity

Destianity is the monotheistic religion practiced by many of Marrial’s dragonborn, though the democratic nation has no official religion. Destianity preaches one God, The Sky Dragon, has preordained the path of every living thing in the multiverse after He created the worlds. Destians are taugh not to fear loss or death for none can escape preordained fate. They are more likely to take risks because they believe the outcome is already determined and meant to be. You can read more about Destianity in the Findalay chapter of this book in the Marrial section.

Elementalism

The tribes of Verda revere the four gods of Elementalism. Each god has a corresponding element and is more a spirit and force of nature than a divine being with wills and decrees. The Elementalist gods always have been and always will be. They favor neither good nor evil, law nor chaos. The tribes believe these gods simply live in the moment and must remain pleased or the tribes will suffer their wrath. You can read more about Elementalism in the Verda chapter of this book in the Tribes section.

Hierotheism

The Bragonay dwarves and loyal warforged slaves observe their official polytheistic religion, Hierotheism. Goddesses in this religion are organized in a matriarchal caste which reflects Bragonian society. Each caste is assigned a goddess and must worship this goddess as patron. Bragonian citizens may not pray to a goddess above their station and those who do risk death. You can read more about Hierotheism in the Findalay chapter of this book in the Bragonay section.

Immortalism

Immortalism is the polytheistic religion practiced mostly by Aeranore’s humans and elves. It is the country’s official religion, but other practices are allowed. Immortalists believe humans and gnomes descended from an original race of undying Immortals who were created by gods who represent the Sun, the Moon, the sea, land masses, and death. You can read more about Immortalism in the Findalay chapter of this book in the Aeranore section.

Imperatism

The citizens of Parian must believe that their emperor, Quan Denang, is the only one true God in the multiverse or they are put to death. Quan’s divinity is part of the millennia-old Denang bloodline passed on from parent to child. It is believed that only reason the Quan and His ancestors age is because it takes all their godly might to keep the multiverse alive. As the burden becomes too much for God, the multiverse claims His life and the emperor passes his station and his divinity to another of his bloodline. You can read more about Imperatism in the Parian chapter of this book.

Solarism

Elves and halflings of Taliana and drow, duergar, and svirfneblin of Quatus observe the rites and rituals of the dualistic religion of Solarism. While this is the official religion of both countries, citizens may take up other religious practices. The religion centers around sister goddesses. Meliko represents the sun and the light while Fana represents the moon and the dark. While the surface dwellers observe the same goddesses they interpret their holy texts differently than their Underdark dwelling kin. The differences in these religious interpretations is responsible for thousands of years of bloodshed between the two camps of Solarism. You can read more about Solarism in the Findalay chapter of this book in the Taliana section.

Veratism

The Arcane College is currently running an experiment to see if they can make a god spring into being by first giving Him worshippers. Thus they have created Berrator, God of All Magic and Creation and have encouraged some students and staff to preach that Berrator will grant magic gifts to all once he springs into being. As a result the monotheistic religion has caught on in a few places. You can read more about Veratism in the International Organizations and Power Players chapter of this book in The Arcane College section.

Zaxism

Deva follow the monotheistic religion of Zaxism. They believe that when one benevolent God, Zaxa, created the multiverse the effort tore his soul into pieces. Those pieces became the deva and the rakshasa. It is believed that Zaxa can only be made whole once all rakshasa have been converted through rebirth into deva or vice versa from the rakshasa point of view. You can read more about Zaxism in the Races chapter of this book in the Deva section.

Chart of the Religions of Exploration Age

Religion Gods Alignment Suggested Domains Symbol
Destianity
The Sky Dragon N All Side profile of a faceless rainbow-colored dragon
Elementalism Gem made of four colors
Aval (Fire) N Light, War Stern face in a inferno or a ruby
Halcut (Air) N Tempest, Trickery Laughing face in a wind storm or a diamond
Nerot (Earth) N Death, Nature Contemplative face in a rock or an emerald
Weva (Water) N Knowledge, Life Smiling face in a lake or a sapphire
Hierotheism A seven-runged multicolor ladder
Caramey (Empress) LN All A greatsword
Meralla (Warlords) LN Death, War A scythe
Zelti (Nobles) LN Knowledge, Trickery A dirk and a bag of coins
Swarvune (Soldiers) LN War, Tempest A battleaxe and a shield
Shalleal (Artisans) LN Knowledge, Life A maul
Berga (Peasants) LN Life, Nature A war pick
Almahad (Slave) LN Light, Nature A club
Immortalism Three progressively smaller orbs in a line
Alphon NG Knowledge, Life Globe of water
Baydon CN Tempest, War Erupting volcano
Cardon CN Nature, Trickery Sheaf of wheat
Delistar N Death Black skull in a blue bubble
The Moon CG Light Purple full moon
The Sun LG Light Red sun
Imperatism
Quan Denang LE All One man holding many others above his head
Solarism A crescent moon hugging the sun (Quatus) or crescent moon contained with a sun (Taliana)
Fana LN Death, Knowledge, Tempest, War Underdark city skyline (Quatus) or longsword with a black blade (Taliana)
Meliko CG Life, Light, Nature, Trickery Torch enrobed in moss (Quatus) or arrow with a flaming head (Taliana)
Veratism
Berrator LG All Open hand shooting a beam of blue energy
Zaxism
Zaxa NG (deva) or NE (rakshasa) All A humanoid head with no eyes or nose and a frowning mouth

So what do you think? Do you want to read more about these religions? Do you think having some atheists and doubters in the world is interesting? Sound off in the comments below!

If you like what you’re reading, please check out my podcasts on The Tome Show, follow me on Twitter, tell your friends and share this blog post, and/or leave me a comment and let me know you think. Thanks!

Hey guys! A brand spanking new episode of my podcast, The Round Table, is up on The Tome Show’s website.

In this in-depth analysis of the character creation rules in the brand spanking new edition of FREE Basic D&D, I chat with Rudy Basso, Vegas Lancaster, and Alex Basso as we dissect Part I of the downloadable pdf. Spoiler alert: we love it. Discussions of Parts II and III goodness to come in the future. This podcast was recorded on July 6, 2014. If you like Vegas, check out his improv troupe in Philadelphia, PA – The N Crowd.

If you like what you’re reading please follow me on Twitter, tell your friends, and/or leave me a comment and let me know you think. Thanks!