20 New Traps on the DMs Guild

Posted: February 9, 2016 in General
Tags: , , , , , , , ,

I am pleased to present my fifth Pay What You Want DMs Guild product, 20 New Traps. These traps were first published on this very blog. I’ve edited and updated them, reformatted them to make them extra pretty, and thrown in a few pieces of public domain art. Check it out!

My reason for creating these new ready-to-go traps? There aren’t that many in the DMG! Check it out for free to get new traps like the Abyssal gate, malicious harpsichord, withering tapestry, and zealous altar. Plus there’s some updated classic traps like the crushing room, flame jet, pendulum scythe, and room filling with water.


While you’re checking it out, feel free to also grab my other Pay What You Want products. Archons, Catastrophic Dragons, and Greater & Elder Elementals all update Dungeons and Dragons monsters of previous edition for fifth edition rules while 15 New Backgrounds gives you a bunch of new backgrounds as the title suggests plus a module for group backgrounds the whole party can share and a handful of new equipment including bombs! Take a look and please feel free to download for free. This is material I pledged when I created would always be available for free and I plan to stick to that promise. I’m always open to feedback, so leave me a comment, start a discussion on a product page, or leave me a review. Honestly at this point in my RPG career a free download with a good review is worth far more to me than cash.

As I mentioned last week this blog is going to get after some hex crawl advice. Don’t worry! That’s coming. On Thursday get ready for my advice about running a hex crawl and next week we’ll talk about crafting random encounter tables.

If you like what you’re reading please follow me on Twitter, check out my podcasts, find my products on the DMs Guild, tell your friends about the blog, and/or leave me a comment and let me know you think. Thanks!

  1. Stephen Paterson says:

    Traps have “0” to do with actual role-playing, except as a feature to “mentally challenge” players, most of which fail.


    • They sure can be fun! I actually find that traps are a great time for my groups and they can add a layer of complexity to other encounters. To say they have zero to do with role-playing is something I disagree with.

      Good traps have more than a single solution, just like good combat. If the blood-thirsty barbarian wants to tackle a trap with his fists even if the player knows it makes more sense for the character to simply drink a potion to turn into fog and drift away, I’d say that’s a role-playing choice. Both can defeat the trap. One costs the use of a magic item, one might cost some HP

      I think if you’re not into traps, then don’t use them in your games. If you are, then use them. It’s like anything else in RPGs – take what you want and leave the rest behind.


  2. Matthew says:

    Is there any chance I could use your DM guild publications in my campaign write up blog, provided i link to the right page and dont redistribute it.

    Liked by 1 person

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